Utilizing assets from Infinity Blade which Epic released for free on their marketplace. The purpose was to try to use a limited set of mobile assets to create a "playable" 3rd person game level/environment. Music: Enter the Undergrowth Sheeba Exp more »
Tag: "Game Design"
I wanted to create a target that could be shot in various concentric rings similar to a shooting range. The issue was how to work out what the player was hitting and provide score based on accuracy. This has been solved by using physical materials. I… more »
In a continuation/advancement to my how to get a in game prompt on a game object this tutorial utilizes triggers, blueprints and the HUD in UE4 to set up a prompt to appear on the in game HUD when you look at an item in your game such as a interactive… more »
One common thing that you may want for a game in UE4 is to have an interaction prompt when you get close to an object. This tutorial covers a very simple way in blueprints to achieve this. There are other ways to achieve this but its useful in two ways… more »
A quick tour of a small level I have been putting together (approx 8 hours work) I have used assets from the UE4 store and from TurboSquid as well as creating some base assets myself and the main building in BSP. I plan to add more interaction and… more »
- 1
- 2