Before we get started, I am looking at the game as it stands in mid-December, there may be patches that fix specific balance issues and may help alleviate some of the problems discussed below. Now, I want you to forget the issues with the numerous bugs,… more »
Utilizing assets from Infinity Blade which Epic released for free on their marketplace. The purpose was to try to use a limited set of mobile assets to create a "playable" 3rd person game level/environment. Music: Enter the Undergrowth Sheeba Exp more »
I wanted to create a target that could be shot in various concentric rings similar to a shooting range. The issue was how to work out what the player was hitting and provide score based on accuracy. This has been solved by using physical materials. I… more »
I have created some gameplay captures of my first 40 minutes of Fallout 4 after the initial tutorial section, missing out the setup of how you get into the vault. I have already put about 5 hours in and sampled much of what the new game is about. There… more »
In a continuation/advancement to my how to get a in game prompt on a game object this tutorial utilizes triggers, blueprints and the HUD in UE4 to set up a prompt to appear on the in game HUD when you look at an item in your game such as a interactive… more »